
I'm telling you, Hook, we got this operation by the balls! This kid is a real pro. : Well theres no bribery or speechcraft or intimidation option, so I guess we fight or leave Aurum to his fate. But there actually were talks in the syndicate, about teaching the local bosses a harsh lesson, not only by threatening or killing Aurum. We decided to do that on our own, to grow in the ranks and all that jazz.

We were looking for Aurum, but it seems like you found him first You're like some scout or something! Walk around Peregon, find this cat, and show him what for. Local gangs won't touch him, so we need someone who will in fact touch him. Once they're away from their friends and family, he forces them to become prostitutes or worse, sells them to rich perverts. He likes to chat up poor women from the North, tell them he's got connections to cooking or dry cleaning jobs if they come with him to Peregon or Krasnoznamenny. In Peregon, there's a pimp who calls himself Aurum. You know, to show everyone that we mean business. But bold moves must start with a big boom.

Our organization has decided the time is right to push them out of the market. : For too long, the Wastes have been ruled by old coots who lost the plot ages ago.
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He wont re-enter after that, so youre free to loiter, as long as you only enter and leave while hes away.Īnyway, lets go not kill Tawfik Mozambique: : The guard will actually enter the loot room when he first patrols back, so you want to open the door and go about your business for a while. Nothing particularly gamebreaking, give the ease of getting in. : Hit the hidden door button and loot the bandit stash. As long as were here, we can wait for the guard to go talk to one of his friends : The Sewer mafia arent really helpful, but they do send us after some Tawfik Mozambique guy maybe he can be useful. : Once you pick up the gems, Syomas men are a fairly frequent random encounter. You CAN get the gems out without any instructions or an explicit quest, which is a nice bit of verisimilitude. : I actually forgot where the hell the gems are, and had to run around looking for them. I have a whole lot of stuff to sell after offscreen deviations from the pacifist way, so that would be handy. : Apparently this actually increases your chance of encountering a wealthy caravan in the wastelands. : Nope, all we find is the most 90s face ever and (unwittingly) the source of the problem. We are now tasked with investigating the source of the takeover attempt. Our totally freed slave will be probably be happy with the additional lockpicking bonus. :We do pick up Shishaks keys, unlike TGEK. Nothing we can do to change things one way or the other (kind of a running theme in this update). Going back to Dans factory afterwards triggers a takeover attempt by Shishak and his men, which they inevitably lose. : Last time, we handled the elections in Otradnoye. New follower commands (point to target, or move to location) Īs always, we will spend the next few days hot-fixing new issues, if there will be such.Part 51: Mafia and Criminal Activity Mafia and Criminal Activity Rebalanced trade, also some wares turn to money in time A large portion of sounds remastered, new sound effects added, footstep noises now depend on terrain New visual effects such as cloud shadows on the ground, fog on location borders, etc New visuals for character on the global map 20 new quests and juicy solutions to some of the old ones, including Dan's quest line, Kostya the Yob's quest line and more Not just for firearms, but also for medicine and armor Locations filled with 60+ new characters (look for them in Krasnoznamenny, Peregon, Fogelevka and some other places) Also, we have made clothes change possible - you can finally get rid of that sweater for something more fitting your playstyle! Lots of hours were spent behind the stage, where we again tinkered with some of the mechanics to further balance out the game. A huge work has been done with the crafting system - we added new recipes for not only firearms but meds as well.

What has been done this time? Well, like we said in the announcement, we are continuing to liven up the locations with new characters, some of which aren't just ready to tell you their stories, but also ask for your help in various side-quests. has finally reached it's end and we are ready to upload it for your enjoyment! Our work on another large update, numbered 0.8.5.
